Version History (3069)

 Note: Since this game no longer receives updates, the version history page will remain locked.

The version history was taken directly from 3069's changelog page, here.

v3D.4
"Super Powers"


 * Now you can start a new player with preset super-powers (just for fun). Includes "Predator", "Alien", "Hulk" and "Nightcrawler"
 * Fixed homing projectiles problems

v3D.3
"Gameplay Tweaks"


 * Put a rate limit on stealing -- no longer can steal infinitely fast


 * Poison damage has increased


 * "Black Evil" (end game monster) can now always see you (unless invisible), and will find you ;-)

v3D.2
"Bug Fixes"


 * Added a texture for virus containers / weapon stashes etc. (job "cell" targets)


 * Fixed a few bugs specific to "cell" jobs (e.g. target cell not being generated or named correctly on the Job tab)


 * Fixed a bug that caused a new player to not be placed in the center of the town


 * Fixed a bug that caused incorrect lighting for newly destroyed terrain


 * Made a few small changes that should improve stability (hopefully no more unexpected crashes while changing zones!)

v3D.1
"Auto-Save"


 * Now automatically saves your game before entering a new zone (protection against rare crashes or system failures)

v3D.0.1
"Crash Hotfix for International Systems" 


 * Fixed a bug that caused incorrect prices and crashes on systems using different decimal separators

v3D.0
"3D and Much More"


 * Complete graphics overhaul, now using Ogre3D for full 3D rendering


 * Tons of bug fixes and game improvements to count or list


 * More sound effects

v2.8.2
“Bribing and Bug Fixes”


 * You can now bribe zones into being non-aggressive (read Faction section in Help)


 * Changed the main menu's graphics to better suit the game


 * BALANCING: Game difficulty settings are slightly more pronounced


 * BUG FIXED: Earth Crystal directions were not always accurate when completing a job


 * BUG FIXED: Job target description wouldn't load correctly in all situations


 * BUG FIXED: Projectiles would "hit" zone edges, making it impossible to shoot on the edges of zones


 * BUG REALLY FIXED: Healing ETUs were still being labeled bad/mixed when randomly placed in a zone (not a store)

v2.7
“Game Statistics”


 * Added real-time and detailed game statistics (number of kills etc.) -- need to start a new player with this version to use


 * Removed the title bar icons on the windows


 * BUG FIXED: Item count was displayed improperly when also using ETUs on yourself

v2.6
“Bug Fixes”


 * BUG FIXED: Message window would not dock reliably


 * BUG FIXED: Job items would be placed in your inventory, when they should be in someone else's


 * BUG FIXED: Crash when hitting "cancel" on the "Set Turn Rate" option


 * BUG FIXED: Attacking enemies would generate a "Skill Failed" sound when failing to destroy an object


 * BUG FIXED: "Last Town" locator position now more accurately tracked

v2.5
“Sound Effects and Balancing”


 * Sound effects! You can change the sound effects by replacing the .WAV files in the /sounds directory


 * BALANCING: Reduced the rate at which stamina increases


 * BALANCING: Reduced the stamina / strength increase when mining / destroying terrain


 * BALANCING: ETUs no longer can have a "Health Rate" effect, unless they are a Healing ETU


 * BALANCING: Significantly reduced the buy-back on items (it was too easy to make a fortune by mass-killing)


 * BALANCING: Reduced the rate of resistance increases from soaking in elemental liquids

v2.1

 * Added a "Game Difficulty" option when creating a new player (v2.0 players will have "Normal" difficulty)


 * Now actually stealing items from towns cause aggression, not the act of picklocking


 * Lights will no longer be generated on zone edges


 * BALANCING: reduced the cost of shot reflection and see invisibility properties


 * BALANCING: Keys now are not worth anything alone -- they are for unlocking, not reselling


 * BUG FIXED: Supporters had trouble going into the next zone with you in tight spaces


 * BUG FIXED: "Bad" healing ETUs were placed in zones that weren't really bad


 * BUG FIXED: Stamina wasn't increasing as expected when taking damage


 * BUG FIXED: You could keep targets selected that had been killed and removed from the game

v2.0
“Major Release”


 * Many graphical improvements and additions, including particle effects, lighting, texturing and anti-aliasing


 * Torches and orbs glow light, and you can now sneak in the shadows at night


 * Night options (e.g. always/never/cycle nighttime)


 * New "protect item" job -- everyone is after you, can you survive?


 * Changed the storyline to more accurately portray my original intention


 * Strong attackers can now destroy trees and walls to get to you!


 * Now your player slides along walls to make moving in tight quarters easier


 * Increased the size of Information Window


 * Now the Earth's Crystal's direction will be revealed at the completion of every job


 * Item's tab will now be properly named "Store" or "Pile", depending on what you are looking at


 * Item's tab now displays number of items listed


 * Added an option on the game's menu to show/hide the messages window


 * Now every zone that could have a cave entrance, does


 * Labels now exist for common armor types listed on the Item's tab


 * Now the last window position is saved and restored upon restarting 3069


 * BALANCING: Slightly reduced the sell-back rate on items


 * BALANCING: Programming is now more difficult to accomplish successfully


 * BUG FIXED: Messages being lost when closing the messages window


 * BUG FIXED: Killing/damaging yourself in a liquid caused faction changes


 * BUG FIXED: Could not teleport into liquids


 * BUG FIXED: Could walk through walls/trees next to liquids


 * BUG FIXED: Jobs had level 0 targets


 * BUG FIXED: You could not destroy terrain job targets in a town


 * BUG FIXED: Target was not refreshed when dropping an item


 * BUG FIXED: Invisibility was unreliable when attacking a friendly target


 * BUG FIXED: Could not pickup items that were on a just destroyed/mined target


 * BUG FIXED: Job item was not detected as a job item if you were holding it when reloading 3069


 * BUG FIXED: Some mixed ETU's recharge cost were negative


 * BUG FIXED: Cave passages were being replaced by ruins and floors


 * BUG FIXED: Liquids were being generated and spread on zone borders without slowing effects

v1.6

 * Added to the documentation (e.g. factions)


 * Added 2 more graphics


 * Now pressing "M" (or clicking the messages area) will try and dock the messages window when it is open


 * Day & night durations have been increased


 * Locator's background is now dark gray (instead of black) -- good for underground locator use


 * Fixed a bug that caused newly programmed FPGAs to not show

v1.5

 * Fixed a crash when trying to build things without a proper selection


 * Made the Information Window taller -- allows for more information to be displayed without scrolling


 * The Messages window is now easier to read (changed colors)


 * "Show Information Window" option has been renamed to "Dock Information Window"
 * Mining is slightly less lucrative


 * Improved the mining messages


 * Improved the "you have reached your item carrying capacity" messages


 * Added a line in the documentation about using the Locator to find your dead body (and loot)

v1.4

 * Fixed the "Out of memory" exception. This was caused by the "thumbs.db" (or other non-image) trying to be opened. Now only PNGs are recognized (as now stated in the documentation)


 * If you try to create a player with the same name as a previous one, you will be asked if you want to replace the old player


 * A link to this site has been placed on the opening form


 * Fixed a bug that caused the level to not be displayed properly on a terrain cell
 * You now need a high enough level floor to support higher-level healing pods and laser traps


 * Reduced the price of the "homing shot" property


 * Fixed a bug that caused your item selection to stray


 * Now purchasing an item won't reset the item selection to the top


 * You can now sell construction items correctly (but they cannot be destroyed)


 * Jobs to kill people/monsters now say "Kill" instead of "Destroy"


 * Fixed a bug that allowed you to build on zone edges


 * Small improvements to the way effect descriptions are displayed (might not be so jumpy)

v1.3c

 * First public release